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Thread: Moving platforms with PMO

  1. #11
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export Module
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    Re: Moving platforms with PMO

    Not sure what you mean Gerald - in my PMO examples the player doesn't need to be stopped? Could you elaborate?

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Moving platforms with PMO

    Sorry, your right Chaos!
    My brain got ahead of my memory!
    ( ya, I know that don't make sense :crazy: ) It's an age thing :eek:

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    Re: Moving platforms with PMO

    Quote Originally Posted by fodo
    Actually, there seems to be a bug in the last file. Does this nwe file work better for you? The new one is simulating jump through using the ordinary obstacle tests.

    Either way, the principle of this example is to make the platform appear to be static in the view of the PMO by moving the player object at almost exactly the same time as the platform and exactly as much.
    There's a problem with this, if you hold down "jump" when the platform is moving up and the platform moves past the player the player will sink right through.

    JessBowers example seem to work though.

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    Re: Moving platforms with PMO

    A problem I noticed with this file is that the player sinks into the ground. Any help?

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    Re: Moving platforms with PMO

    Thanks for it I tried to do it, but not could to be...

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