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Thread: Does MMF2 have a "Wait..." Event? I know ab. Sleep

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    Does MMF2 have a "Wait..." Event? I know ab. Sleep

    I know about Sleep, but that freezes the entire program

    Is there a way to like

    Player: play walk animation
    Wait (5 Seconds)
    Player: play run animation

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    Re: Does MMF2 have a "Wait..." Event? I know ab. Sleep

    I don't think there is directly, because that would break the concept of events directly mapping to actions a little... however, you could look at the Function Eggtimer extension (the extensions list is over on the right) or continually increase a value while the player walks and then run after this value reaches a certain point. (250, if it's being added to on every frame, the frame rate is 50fps and you want a five-second delay).

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    Re: Does MMF2 have a "Wait..." Event? I know ab. Sleep

    Hello, "Time X" can pause the application for X milliseconds.
    Get z33z's pack which includes this particular object here: http://www.theclickteam.com/webftp/files/mmf2/Exts/MMF2z33zExtPack.exe

    EDIT: Oh...sorry, I thought you wanted to freeze the program :blush:

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    Re: Does MMF2 have a "Wait..." Event? I know ab. Sleep

    Yeah, get the Function Eggtimer, it does exactly what you want:

    + mouse clicked
    > player: play walk animation
    > function eggtimer: start function "run" in 5 seconds

    + on eggtimer function "run"
    > player: play run animation

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