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Thread: Landing animation

  1. #1
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    Landing animation

    I just begun following tutorials a week ago, everything ok, but now trying to animate a character for a platformer...can't fit the animation in the jumping action, actually, in the falling action. I want it to land with a different sprite for falling, but i can not make it coincide...it keeps showing the sprite for landing before touching ground...is there a way or i have just to adjust the animation length to the falling action? can't be...falling can have different timing depending on the highth...
    Oh, i'm using the in-built platform movement.

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    Clicker Fusion 2.5 (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Re: Landing animation

    Go to the Falling animation, and click the Direction Options tab. Click the Loop checkbox. If you only want it to loop some of the frames, change "Back To" accordingly. Hope that helps

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    Re: Landing animation

    No... i mean, i want it to do an especial animation when it touches the ground, not to keep it looping in one frame (falling) until it hits the ground and restarts the stopped animation. I want it to land with an especial frame every time it touches ground.

  4. #4
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Landing animation

    Make a custom animation for when it lands.Make falling animation looped. Then do:

    When falling animation has ended play animation (landing animation here)

    That should work

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