Is there an alternate method of using a palette swapper without the FPS dropping, or slowing down? I am currently using the color replace thing.
I have a few active objects that replace like 2 kinds of colors of his clothes (light color and dark colors), sometimes his skin colors. The player uses almost all internal (default) animation sets. He also has an option to call a friendly character that kind of shares the same palette, which slows the FPS even more when he's called.
It slows the FPS down even more if an enemy uses the color replacement trick. So, any advice as to what I can do to fix my FPS slowdowns, like a different color replacer or something?
I'm trying to make a game that uses less active objects as possible (to stay away from multiple copies of the exact same character, but only color differences). Also trying to make a game like 8-bit NES style where possible, if that helps to answer my question.