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    sound distortion

    Hi,

    I am loving thje demo of MF2 but i am having a problem with the playing of wav files.

    It seems that it is hit and miss whether sounds will play correctly. some play perfect, some sound distorted or play back (timestretched).

    I have tried recoding the audio to different frequencies and bit rates to no avail.
    i have also followed the sample set event tip in the manual.

    Some files even play fine and then add a second of loud hiss at the end.
    Rest assured i have thoroughly checked the wav files in my audio editor for noise, or problems. there are none.

    Sounds play fine in all other apps and media players.

    Any ideas?

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    Clicker Fusion 2.5 Developer

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    Re: sound distortion

    Make sure they are either 11khz, 22khz or 44khz. Maybe you can get away with 48khz. Also make sure they are 8bit or 16bit. I don't think 24/32bit is supported.

    If all else fails, use OGGs in place of WAVs.

    Jesse~

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    Re: sound distortion

    What a coincidence this post appeared with the exact same problem I am having. I am also trying to add a OGG track to a game and it comes out totally distorted, like it's playing in a bathroom with a bad echo. I tried it as a WAV--exactly same problem. When I hit Play under the dialog box where you select the sample, both OGG and WAV sound fine. I also checked the specs--both 16 bit and 44khz. So something happens when it is added to the game. Any ideas what might be happening to distort the music when it is added to the game?

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    Re: sound distortion

    Hmm.

    Mind posting an example of the action you are using to call upon the sound?

    Jesse~

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    Re: sound distortion

    Jesse,
    You are a genius and probably don't even know why! Your question about what action I was using to call the sound made me realize that that is what was causing the problem with distorted sound. I am very new to MMF2 and decided to try out adding music to an exising game (Falling Fruit) simply to try it out. I created a New Condition and, not remembering the tutorial section about adding music, I set up a condition to Play Sample when the player object was on the playing field (or something like that about "Testing position." ) It played the distorted music.

    After reading your question, it made me realize that MMF2 is probably testing and retesting the position of the object and somehow the little delays of the constant testing are distorting the music. So, sheepishly I did what I should have done in the first place--go back to the beginner tutorial and add music the correct way. Following the tutorial, I put in a New condition using Storyboard Controls to Play Sample At the Beginning of the Frame. Voila! Music is no longer distorted. Problem solved.

    Thanks for your help.

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