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Thread: multiple instances spawning at multiple places

  1. #11
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    Re: multiple instances spawning at multiple places

    plz explain to me what the specific problem is

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    Re: multiple instances spawning at multiple places

    Well, if a different enemy is on the screen too, the filtering seems to not work.

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    Re: multiple instances spawning at multiple places

    explain

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    Re: multiple instances spawning at multiple places

    look at the code.

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    Re: multiple instances spawning at multiple places

    demo version ran out, cant open any more mmf2 documents.

    i have a question though. lets says i install mmf2 on my cpu and the demo ran out.

    if i were to install the hwa version, could i get another 30 days?

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    Re: multiple instances spawning at multiple places

    I hated when that happened to me. I was right in the middle of doing something. But then I bought the actual version and continued the project. To install the regular version, you need to unistall the demo. I don't think you can install updates or betas on the demo version

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    Re: multiple instances spawning at multiple places

    So no one knows of a way to do this? I need to identify which spawner created which enemy, and if that spawner's enemy still exists, it needs to not create a new one.

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    Re: multiple instances spawning at multiple places

    yes i think you can.

    when u do the event that creates the enemy, do spread value of 1.

    if u were to add up the totals, they should equal 3. try and find a way to add the alterale values of the same enemy. if they equal 3, then no enemies are needed. if it equals one, spawner 2 needs to create an enemy. if it equals 2, spawner one needs to create an a enemy.

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