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Thread: Where should I start being totally new to HWA?

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    Where should I start being totally new to HWA?

    Hi all

    I'm a long time user of click products and know my way around them very well. I've just bought MMF2 Developer and downloaded the HWA beta. I played an HWA game where a baby was falling down and you had to dodge stuff. The display was very smooth and I was really impressed. I'm trying to now get that same thing going, but when I open the HWA beta, I don't really see any difference in the program itself. Are there options I'm missing? Or an extension or something? I have only used MMF 1.5 up till now so MMF2 is new to me also.

    Thanks!

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    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Re: Where should I start being totally new to HWA?

    Hey.
    The difference is the runtime. Just do this:
    Put an active in your frame, assign a bouncing ball movement to the object.
    Start of frame:
    -Run loop "create" 300 times.
    On loop "create":
    -Create Active at 320,240
    Active leaves frame:
    -Bounce

    This would run perfectly smooth using HWA (unless your graphics card is 10 years old). The framerate would prolly drop to 30 or something using the normal runtime. You can use it in MMF2HWA, too, by going to your app's properties, 3rd or 4th tab, and changing the display mode value (In normal MMF, you can choose between Normal and Direct.
    HWA also supports smoothr scaling and rotation. Just check it out.
    Another cool feature in HWA are pixel shaders. They are like ink effects (You can't use ink effects in HWA, btw.)... but better! You're able to use awesome effects like blurring.

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    Re: Where should I start being totally new to HWA?

    did they make it so that you cant use ink effects in HWA on purpose?, or is it a bug they are going to fix.

    btw could you describe the pixel shader effects.

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    Re: Where should I start being totally new to HWA?

    All standard ink effects are still present as effects.

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    Re: Where should I start being totally new to HWA?

    then wat did looki mean by her post on ink effects?

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    Re: Where should I start being totally new to HWA?

    Means that pixel shaders replace ink effects, so ink effects arent there anymore but pixel shaders do them one better without sacrificing anything.

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    Re: Where should I start being totally new to HWA?

    could you list some of the better ones, and what they do?

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    Clicker Multimedia Fusion 2
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    Re: Where should I start being totally new to HWA?

    Well now you have things like blur, ripple, sharpen, colorizing, brightness, saturation, flipping, cropping, we've even got a normal map shader which allows you to add lighting effects to objects. It's really quite impressive.

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    Re: Where should I start being totally new to HWA?

    sweet!

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    Re: Where should I start being totally new to HWA?

    The main limitation of HWA is that you can't have multiple pixel shaders, so if you have a semitransparent object, you can't blur it too. The only way to accomplish this is to write your own pixel shader that combines the effects

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