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Thread: Delay Events

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Delay Events

    I saw a thread -

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=129764&gonew=1# UNREAD

    And made a quick delay events example, when you start the timer after a certain time it destroys the object and adds to a counter for the next event and they get shorter with time.

    You can have whatever time you like each delay tap/step because of the only switch when ready method it uses and it's easy enough to add more.

    Rather than destroy the object you could do whatever you want really like trigger a animation but it was just a quick example and seems to work ok here.
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