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Thread: Different path movement for active copy?

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    Different path movement for active copy?

    Hi,

    I'm currently working on a platformer. My problem is that in my level there will be more than 50 enemies and all should be moved by path movent. But that would lead to an overhead of 50 enemies , because I would have to create a new active for every new path movement I need. Is there a better way? Any suggestions? Hopefully there's someone out there who knows a solution.

    regards,
    Armand

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    Re: Different path movement for active copy?

    I think a better way would be to avoid path-movements altogether, and to use triggers or zones to move enemies.

    That way, you only need to code everything for one instance, just using qualifiers to make every enemy react to the triggers/zones.

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    Re: Different path movement for active copy?

    Just as a note.

    An object can contain many different movements so you could have 50 different paths stored in one active object and make it choose the one you need it to follow.

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    Re: Different path movement for active copy?

    Thank you... especialy for the quick respones.

    sometimes I just need some outside impulses...
    I will use zones/triggers that will lead my enemies through the levels. That will be great!

    thank you ...


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