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Thread: Multi Creation Issue

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    Multi Creation Issue

    I looked at the movement tutorial and did everything from there, and I seem to have found an issue with it. It seems that the engine creates 2 of the same player. For just plain movement, this is no issue, but for shooting and stuff, this issue is huge.

    I believe the issue is that OINC runs the On Peer Connect event when a player is found, even when they have connected already. Then, in the tutorial, it's supposed to create on the loop and then it creates again when it finds the player on the channel. Does that make sense?

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    Forum Moderator Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: Multi Creation Issue

    Not so sure I understand the problem here. However, if you download the source .mfa from the tutorial, run that, and have the same problem then it's the known issue with the C++ server which will hopefully be fixed next release. If you compare the your file with my source, perhaps you'll find something different there.
    Making games at Cranktrain.
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    Re: Multi Creation Issue

    I guess I explained it in a really convoluted way. Disregard this, I need to look into it more.

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