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Thread: Fading an object to solid black?

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    Fading an object to solid black?

    Is there a method of fading an active object to black, either using a change ink effect code, or something other than animation wise?

    Right now I'm just using semi-transparency in front of a solid black background. Although I doubt that's the same as an actual fade to solid black, as semi-transparency just makes it fade it's alpha channels or something.

    I know there is a color replace code, but that requires a redirector, as well as an alternate color to be replaced. Also not the same as fading to solid black, as well as a permanent color replacement instead of a temporary fade.

    So, any advice would be helpful.

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    Re: Fading an object to solid black?

    Just as frames can fade in and out, objects can.
    In your active's properties, in Display Options, you have Fade in and Fade Out. Change those, when your object is destroyed or i think when you set it to invisible it will fade out how you choose.

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    Re: Fading an object to solid black?

    Okay, here's a couple of issues I noticed with this.

    I used 'fade' for the fade out, using black solid color. When the object is destroyed, I noticed it creates a square border of that selected color around the object. Is this a glitch, or is this supposed to happen? I wanted it to fade, but not create a border around it also.

    I was also trying to make the object fade/darken out each time an explosion appeared. But I doubt that's doable with the objects fade out transition in the properties, right?

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    Re: Fading an object to solid black?

    I guess animation won't work...

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    Re: Fading an object to solid black?

    I know doing it through animation is possible, but I don't think that's where I want to go with this. X_X

    Here's why:
    - First of all, you are limited to the current animation being played. While the object being destroyed is creating explosions at random positions.
    - Secondly, while limited to the animation, you are also limited to the color you used in the animation process. For example if i wanted to choose a different color to fade, i'd have to re-animate the fading to that color all over again. Kind of time consuming for testing purposes and things. X_X

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    Re: Fading an object to solid black?

    It's not great but hopefully this helps -

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=130985#Post1309 85

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    Re: Fading an object to solid black?

    I see....yes the color thing could get annoying...

    My first suggestion is the way to go, I don't know why you got a border. Can you upload the file or .exe so I can see what you're doing?

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    Re: Fading an object to solid black?

    In the properties where you choose fade-out, did you change the option "Fade to Black" to "Fade to Background?"

    stephen1980
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    Re: Fading an object to solid black?

    Nevermind, I guess I'll try using a color replacer thingie, or something.

    Trying to emulate an NES style bosses death where fading is limited in colors and what not, i think. X_X

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    Re: Fading an object to solid black?

    Upload your app so far, I'll fix it for you. Put it on mediafire or something then PM me.

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