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Thread: 3rd player messed up

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    3rd player messed up

    So the main engine works, but the game messes up when I add sprites and nametags. Whenever a third player joins in, more sprites than players are created for some reason. Also when a player leaves all nametags instead of one is destroyed. It's like the Peer Names and ID's get messed up with a third player...
    Source : http://www.solcon.nl/s.tennapel/nclient.mfa

  2. #2
    Clicker Multimedia Fusion 2
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    Re: 3rd player messed up

    Spread a value to an alterable value, then track it using fastloops. You need to tell MMF what object to associate with what value, and MMF2 isn't going to run that 1 event once for every single person every single loop. So using a fast loop lets it.

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    Re: 3rd player messed up

    But then you have a random value for the sprites, I now set the ValA of the sprites to the PeerID. Won't the game mess up if I do spread value, because the Peer ID's are not spread value, and when a Peer disconnects only ID 0 and 2 might be left. And spread value would have 0 and 1 then? Or am I reading it wrong?

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    Re: 3rd player messed up

    Oke got it working, I now have one active object with every direction being a sprite. Works really well!

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