I've got a problem with a game I'm making in TGF2... I guess you will know a way around it.
Basically, I'm making a very basic point and click type game - where the user can scroll horizontally through the environment.
The cursor is set to mouse controlled, and the screen is set to position itself at 0,0 from the cursor. This is fine, except It won't register clicks! (for the moment, I have a test to see if the cursor is over an onject AND a key is pressed - but mouse clicks don't register.)
I've tried making my cursor static and positioning it at xmouse, ymouse - then having the screen do the same - but this makes the scrolling fast and uncontrollable!
Anybody know what I'm getting wrong?