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Thread: MMF2 Build #249

  1. #1
    Clickteam Clickteam

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    MMF2 Build #249

    Hi everyone,

    EDIT: the second beta version of the build #249 is available :

    MMF2 Standard
    MMF2 Developer

    This build is a BETA version, please make backup copies of your applications before loading them with this version!

    This build contains some new features, especially the final version of the Java runtime, a new Java Mac build option (MMF2 Developer), and a new Java runtime for mobile devices and BlackBerry (MMF2 Developer).

    Note: the new HWA version is a separate program, you can download it from the MMF2 HWA forum.

    Let us know if any problem with this build, thanks !

    Yves.


    Build 249 : new features and fixes


    - [color:red]Data element editor[/color] : you can now add multiple files at the same time in the binary data tab.

    - Event editor : the Shoot action has been renamed to Launch as it can be used for more then shooting.

    - Event editor : when doing UNDO on an event with the creation of an object, and if this object was only created in this event (not dropped on the frame), the UNDO / REDO did not work.

    - Event editor : the line numbers are now fixed, they no longer change when you open/close a group.

    - Event editor : the split window feature is now disabled in the event, event list and action editors as it causes crashes.

    - Event editor : in the Create / Set Position dialog box, when you select a position relative to another object, the initial position is set to 0,0.

    - Event List Editor : possible random crash after deleting an action.

    - Event List Editor : the focus rectangle is now immediately redrawn when you go up/down/left/right.

    - Behavior editor : crash when you edit a behavior of a global object while an event editor is open on a behavior of this object in another frame.

    - Behavior editor : copying/pasting events in behaviors could result in bad objects.

    - Path movement editor : sometimes selects the wrong object when there is an instance of the object in the frame editor and the object is also created in the event editor.

    - Picture editor : keyboard issue in file selector in Save Picture.

    - Storyboard editor : the scrolling position is preserved when you close and reopen the editor.

    - [color:red]Object properties[/color] : generic qualifiers from 24 to 99 have been renamed and redesigned by Nifflas and Hempuli, thanks a lot. A new option in the Preferences (in the Event Editor tab) allows you to use the old qualifiers. Note: when you change this option, you have to close and reload opened applications so that the new option take effect.

    - Properties : for the ones who don't use tabs in the property window, the open status of the folders is now always preserved.

    - [color:red]Application (MMF2 Dev)[/color] : new Clone command for applications. This command allows you to create resized copies of an application. It resizes the window, the frames, the objects, updates their positions, changes the speed/acceleration/deceleration values in the movements, updates the positions in the Create / Shoot actions, in the Test Zone conditions, and generates a report that displays the events that might need to be modified so that the new application works correctly (i.e. events that modify or read positions via expressions).

    - [color:red]Application (MMF2 Dev)[/color] : new options (in the Application properties) to keep the width/height ratio of the user's screen when switching to full screen. Refer to the documentation for more information.

    - [color:red]Application (MMF2 Dev)[/color] : new Java Mobile / BlackBerry build options for mobile devices & Blackberry.

    - [color:red]Application (MMF2 Dev)[/color] : new Java Mac build option for Macs.

    - Application : when only external sounds and images are referenced in events, the sound and image filters are now REALLY included if they are in automatic mode...

    - Active SystemBox object : not correctly displayed when it's hidden at start and you show it later, if it contains a text.

    - Animation object : "user clicks within animation" condition was not working, it has been removed, you can now use the User clicks on an object condition of the Keyboard & Mouse object

    - Combo Box object : Has Focus condition now works in Dropdown List mode.

    - Dialog box object : Has Focus condition didn't work for simple and dropdown combo boxes.

    - Edit box object : a 0 was added to the end of the texts saved with the Save Text action.

    - [color:red]Edit box object[/color] : you can now set the alignment in the Text tab in the properties.

    - FTP object : the Asynchonous mode is now off by default (when you insert a new FTP object) - note that some servers don't support too many files being downloaded at the same time in asynchronous mode, so you should be careful when using this option.

    - Hi-Score, Date & Time, Quiz objects : the "display as background" property is now displayed so that you can change it.

    - List View object : Limit of editable text in List View is now 1024 characters (this limit will be removed in a future build).

    - Object Mover object : new object that allows you to move all objects above it at the same time.

    - Movement controller object : Help button not working in properties of this object

    - Movement extensions : new Help button in movement properties.

    - [color:red]New Drag & Drop movement[/color] made by Andrew Mather and finalized by Chris Branch.

    - Java : various fixes, including a fix in the Array object, a fix in the focus of the application when you switch to a new frame, 1-pixel quickbackdrops not displayed, display problems in multi-line strings, controls not working in applets, key-pressed events losing their one-shot status after 10 minutes, etc.

    - [color:red]Java[/color] : new objects : List View (MMF2 Dev), Print, Cursor, Draw, Date & Time, Hi-Scores, Popup Menu, Tree Control, Double Precision calculator, FTP, Screen Capture, Window Control, Text Blitter, Advanced Direction, Advanced Path Movement, Wargame Map.

    - Runtime : new command line switches :

    - /MIS0 => turns off the Machine Independent Speed option
    - /MIS1 => turns on the Machine Independent Speed option
    - /NOK => ignore the Keep Screen Ratio option
    - the screen depth passed through the /DIB option is no longer ignored in full screen mode

    - Runtime : when using Pick object at random with a qualifier, it did not work if another condition was selecting/unselecting objects with the same qualifier.

    - Runtime : Overlapping another object condition - when negated, an Is Overlapping condition implying two qualifiers was TRUE when two of the objects described by the two qualifiers (not all the objects) were colliding...

    - Runtime : crash when you close an application from the task manager.

    - Runtime : Goto node and Branch node actions used to crash when the current movement was not a path movement.

    - Runtime : Save Frame Position was not working with timer-based movements.

    - Runtime : reactions to collisions with obstacles in movements were slightly different in the build 248, due to a change in a routine shared between the ball movement and the others. The previous behavior has been restored.

    - Runtime : Frame Has Been Loaded / Saved conditions didn't work with the Negate option.



    Link to build 248


  2. #2
    Forum Moderator Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Re: MMF2 Build #249

    mmf now just loads the splash screen, 'creating frame window' and then it closes itself.

  3. #3
    Clicker Multimedia Fusion 2SWF Export Module

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    Re: MMF2 Build #249

    loaded fine for me.
    Great work on the qualifiers, you two!

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    Re: MMF2 Build #249

    Thanks for the build, guys. Made me very happy ^^

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: MMF2 Build #249

    Testing now! I'll report any problems. Thank you, Clickteam!

    Here's a picture of the new qualifiers:

    http://img7.imageshack.us/img7/2255/newqualifiers.png

    Choosing Stand alone mac application, and then building directly to the desktop doesn't work. It seems that the folder name you choose is used to create the "foldername.app" folder and its contents, but this didn't work building directly to the desktop.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleInstall CreatorUnicode Add-on

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    Re: MMF2 Build #249

    Great update, thanks!

    Can't wait to test Java for Mobile Devices. :grin:

  7. #7
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: MMF2 Build #249

    Tested Java for Mobile Devices on a Motorola KRZR, it installed and ran, but the display was white no matter what I did. Could someone link me to some information on how I should prepare an application to run?

  8. #8
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: MMF2 Build #249

    Ahhhh! It's out!

    This is awesome work, guys! I just fell in love with MMF2 all over again! :grin:

    stephen1980
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


  9. #9
    Clickteam Clickteam
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    Re: MMF2 Build #249

    Did you happen to have mouse movement in your app?
    I built a blackberry app with mouse movement and it just gave me the white screen. So I think it didn't like me having that in there

  10. #10
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC
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    Re: MMF2 Build #249

    Quote Originally Posted by Pkeod
    Testing now! I'll report any problems. Thank you, Clickteam!

    Here's a picture of the new qualifiers:

    http://img7.imageshack.us/img7/2255/newqualifiers.png
    This makes me very, very happy.

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