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Thread: MMF2 Build #249

  1. #151
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleMac Export Module
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    Re: MMF2 Build #249

    Blackberry Error and question



    I can use the JDE_4.0.2 or JDE_4.7 instead of JDE_4.0 ?????????? (Renaming the folder to "BlackBerry JDE 4.0")


  2. #152
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    Re: MMF2 Build #249

    Yes I think you can use version 4.7.0. In the next version there will be an option in the preferences to let you choose the directory of the BlackBerry SDK.

    In the current version there are 2 known issues with the BlackBerry : you must not include space characters in the COD name, and you cannot use movement extensions. Both will be fixed in the next update (an error message will be displayed if you enter space characters in the filename).

  3. #153
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    Re: MMF2 Build #249

    This is not a bug : when you start a music the system takes a few moment, MMF cannot run in this time.

  4. #154
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    Re: MMF2 Build #249

    Is not bug, eh? So why in other programs, e.g. RPG Maker music, even midi can be changed instantly? And yes, this IS bug, because I cannot make soundtrack what contains more than 1 midi file, because user will close game instead of waiting for
    the system takes a few moment.
    And if that, what you saying, will be true, then even on "Start of frame"
    the system takes a few moment.
    //edit: And of course you cannot use another thread for music?

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    Re: MMF2 Build #249

    MMF2 uses MCI to play MIDI files, I guess there would be no delay if it was using its own sequencer. That's in the wish list for future versions.

  6. #156
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    Re: MMF2 Build #249

    PS: please do not report bugs that are not specific to the build 249 in this thread, thanks.

  7. #157
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    Re: MMF2 Build #249

    Quote Originally Posted by Yves
    I guess there would be no delay if it was using its own sequencer.
    ...or handle sound/music in different thread.

    Quote Originally Posted by Yves
    That's in the wish list for future versions.
    Thanks.

  8. #158
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    Re: MMF2 Build #249

    Bug Report-

    Description: Tearing occurs without VSYNC, turning VSYNC on leaves artifacts

    Platform: Java J2ME (esmertec JBed) - Windows Mobile 6.1

    Device: HTC Polaris (QVGA)

  9. #159
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    Re: MMF2 Build #249

    VSync does not have any effect in Java.

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    Re: MMF2 Build #249

    Hi there about the Mouse Object's "distance mouse moved" condition not working in #249 - it's not a mouse-movement controlled object causing the issue. There is no such object in the frame and the mouse pointer therefore moves freely. This condition worked OK in #248. Can this be looked into for #250?

    If it's some kind of problem with the Mouse object, I'll try to locate its author and see if they can update the object with a workaround.

    Is there any other way of detecting whether or not the mouse is moving in the meantime?

    Perhaps another extension or a cunning workaround?

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