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Thread: MMF2 HWA Beta 3

  1. #371
    Clickteam Clickteam

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    Re: MMF2 HWA Beta 3

    There is a known crash in this version, it crashes randomly when lots of rotating objects are colliding together.

    If you think it's a different issue, send me your application (remove everything you can so that it's not too big, if possible).

  2. #372
    Clicker Fusion 2.5

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    Re: MMF2 HWA Beta 3

    Ahh right - I'll experiment with it a bit more.

    EDIT: I got rid of the Direct Show object and it runs fine again now.

    FURTHER EDIT: Yeah, the only thing that's the problem now is with level2 where (you guessed it) asteroids rotate and overlap eachother is that the level crashes all the time after about a minute.
    I disabled the group that creates the asteroids and the level runs AOK.

    So I guess the point still kinda stands about the stability of this latest release, even if it is a known, narrow issue.

    Perhaps we could have an update in the coming months just to put this one thing right?

  3. #373
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: MMF2 HWA Beta 3

    Maybe its known bug, I dont know:
    When subapp has checked Display as sprite, when scrolling it often turn to white. Any chance that subapps in HWA will be useable as they used to be?

  4. #374
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    Re: MMF2 HWA Beta 3

    Could you send me an example? The only issue that has been fixed in sub-apps in the new build is with the "stretch frame to object size" option.

  5. #375
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: MMF2 HWA Beta 3

    Yves: sure, I will be able to send it tonight. However, the subapp contained active objects which disappear when the main app scrolled.
    It also appeared that scrolling in subapp doesnt work - I coudlnt have subapp 600x600 displayed as 300x300 with Display as a sprite option.

  6. #376
    Clicker Multimedia Fusion 2 Developer

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    Re: MMF2 HWA Beta 3

    btw what does the "Display as sprite" feature actually do? I mean, it doesn't allow me to order it as a sprite (aka put objects in front of it), and it doesn't seem to change anything. So what does it do?

  7. #377
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    Re: MMF2 HWA Beta 3

    Allowing it to be displayed as a sprite should give it all it's benefits:

    - Objects in front of it
    - Black should make areas transparent
    - Pixel shaders/ink effects could modify it

    That doesn't seem to be the case now though.

  8. #378
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    Re: MMF2 HWA Beta 3

    "Display as sprite" just displays the sub-app as a sprite over the other "sprite" objects. Actually changing the object's type at runtime is not possible, so it still acts as a windowed object. Hopefully that will be possible in MMF3.

  9. #379
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    Re: MMF2 HWA Beta 3

    Please, repair the download links, it doesn't work

  10. #380
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: MMF2 HWA Beta 3

    Welcome to the forums!

    Well, there's a new beta? http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=140960&page=1

    I don't think there are any problems introduced in beta 4 - not sure.

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