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Thread: Multiple objects with Mooclick

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    Multiple objects with Mooclick

    Is it possible to 'send' multiple objects through Mooclick and String Phraser.
    By this i mean:
    Lets take the tutorial by Flava for instance. Lets say that instead of having one object you can controle and send through Mooclick, you have two copies of the same object, and instead of controling them, they just move with the unit x+3. And they move/start moving with some seconds between eachother.

    Therefore: Is it possible to send 2 copies of the same objects strings through Mooclick, and how?

    As far as i can figure it out; if you put another copy of the controlled object, the second object will just follow/do the same things at the same time as the first.

    Can it be possible? Maybe with some sort of list sorting or?

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    Re: Multiple objects with Mooclick

    Quote Originally Posted by SomethingOdd
    String Phraser.
    I think you mean String Parser.

    You can't send an object over Mooclick. However, you can send multiple instances of different information on a single string line and then the program on the other end can parse it. We're probably going to have to see an example of what's going on. Try uploading it to the File Archives.

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    Re: Multiple objects with Mooclick

    Well.. I do not have any Example. And sorry about the String Phraser thing.

    Well.. I thought that the guys that would reply on this topic would be experienced enough to know what i meant. And i see that you do understand it; So what im trying to tell is that I know that you cant send objects through Mooclick/String Parser...
    But thx for the reply Wizkidweb
    Im experienced with Mooclick/String Parser, so i do know how it works and so on.

    Short example of my problem:
    Lets say you have a multiplayer(2player via Mooclick/String parser) strategy game, and you click a button which creates/copies a swordman into the game, this swordman has its values send throug the Parser to the other player. Then you click it again, so now you have 2 swordmen.
    Now lets say that the other player sends a knight, that kills the first Swordman, how can i make it that the "destroy" actions wont kill both the copies of the swordman.

    If it still confusing tell me.
    Best regards SomethingOdd

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    Re: Multiple objects with Mooclick

    Just add another value to each occurance of the knights to distinguish between them.

    Then check against it when destroying/creating/etc

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    Re: Multiple objects with Mooclick

    Asholay, i apriciate you answer.
    I must say, that i was a little confused, but i think i get what you mean.

    Tell me if im wrong:
    1. Button pressed
    2. You create a knight
    3. (for instance)you add +1 to Alterable Value A ("Knight")
    Therefore every time you create a knight, the Value A will rise with +1.

    Then now I am on deep water.
    How will you create a condition that referes to the specific value of Alterable Value A of the dying unit(colliding).

    Thx in forward

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    Re: Multiple objects with Mooclick

    Actually - are you using 'compare 2 general values' to detect for a collision?

    If you use just a general 'enemy knight collides with your knight', then it should only destroy the knight which has been collided with....

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    Re: Multiple objects with Mooclick

    Once again, MMF's unusual forms of selection triumphs. I think that should work.

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