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Thread: gravity and small database handling.

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    gravity and small database handling.


    Does anyone have any good methods for applying rules of gravity to a custom movement? I am guessing using a counter to determine height and then shadows to illustrate this?

    I used to use .INI files to retrieve and save editable data from outside of the application. I've not used MMF for a while but is this still the best way?

    I want to create say a small database containing about 70 lines of loadable data...How should I go about this?

    Any help will be greatly appreciated.

    Joe

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    Re: gravity and small database handling.

    The normal way to add gravity to a vector-based custom movement is to just add a small amount to the vertical speed every frame.

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    Re: gravity and small database handling.

    For a small data base use the array object. Draw out your array on a piece of paper and put your data where you want it. This will help so you will not get cofused while you code your application. The array can be text base or numeric.

    Marv
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