Do events containing fast loops work out of order to maintain the order of fast loops?
For example, would events arranged like this:
Start of level
+--->Start Loop "Create" 5 times
On Loop "Create"
Would this destroy the objects? Because the loop calling for their creation would be executed before the action that destroys them, but the actual event creating them, occurs after the event calling for the action to destroys them.
And if this is the case, is it possible to have loops nested inside of other loops?