Yes. But what with collisions? Animation and movement itself is ok. But I need it to RPG, and in RPGs, you know, some elements are unpassable. And collision rectangle should be smaller than character.
Maybe image will help.
This is the same dragon, as last with areas what collides with rest of the objects (red rectangles). I don't want use invisible actives, because it can slow down game, and HWA is still in beta.