I would absolutely pay for an IPhone exportor. The Iphone is becoming increasingly popular and if you make a half decent game you should be able to cover your costs no problem!
I would absolutely pay for an IPhone exportor. The Iphone is becoming increasingly popular and if you make a half decent game you should be able to cover your costs no problem!

They say the iphone is the most wanted "next" cell phone by a large majority of cell phone users.
Shot at 2009-04-09
$600.00 for the iphone exporter. Yeah if that were an option, serious game developers would pay that much. I think to get that amount in, MMF would do what it's about to do anyway, which is draw in a new crowd of developers with all the new features coming along. So that might be a viable option in the future... I would think.
Indeed, and the sooner, the better.
Originally Posted by 00J
Where do I sign up ?Originally Posted by Francois
$600 dollars for a a iphone exporter?? *faints* no way I could afford that :P
Wow, those two posts in my opinion reek of pure ignorance at it's most distilled form.
First of all, no it doesn't cost $10,000 per project to get the license. Especially if you're building for Xbox Live Arcade, which is as little as $50 to get your game onto the Arcade for a year.
Second, getting games onto a console is not some sort of scheme. The entire point is to become more main stream, which is only what up until recently, the gaming industry recognized. It's about time indie developers show what they're capable of, and if getting our name onto consoles is the only way to do that, then I see no viable excuse not to. Let's also not forget that any games made with XNA, which may I remind you is a Microsoft released software developer kit specially designed for indie gamers, is entirely supported by Microsoft themselves, so much so that as I said before, you can and if your quality is high enough, will get your game on Xbox Live, which is again entirely official. There is no modding of the system what so ever, and you even make money for every time someone buys the game. Not much, but you do.
Third, the Xbox 360 does not have issues with cooling units anymore. I'd love to say this is your most ignorant of all your excuses, but unfortunately the other two are pretty uneducated as well. The Xbox 360 has had these issues almost entirely resolved with the newer model, which includes the falcon chip which runs much cooler then the old processor. The failure rate has dropped so significantly that the only time you ever hear about it anymore, is when fanboys decide to use it as an excuse to support their preferred console. Plus, even if it was still a problem of heating, I highly doubt any click game will be able to push the 360 to it's breaking point.
I apologize if I came on strong, but your ignorance in every single point you tried to make, really frustrated me. Please do your research next time rather then using rumors and outdated information to support your theories or ideologies.
The Xbox still has issues with RROD - even with the newer model, but of course it is less then the original machines, but thats not really the point
Dragonguy, XNA is pushed by MS as a way for end users to make games, as BrandonC says. I would recommend you take a look at the MS website and research before posting.
You are in the wrong place i feel, you are not a fan of the games industry.I may indeed not be a huge fan of the game industry, but two wrongs don't make a right. The only purpose I can sense for making console compatibles is to get rich quick, which is certainly not what drives me.
I think the overall conversation has run its course now.