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Thread: Editing a character and sword attacks

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    Editing a character and sword attacks

    Hi, i was wondering how i would go about making a game where you can change what your character looks like (through a set amount of sprites) before you start the game. also can some one help me make a sword attack that i can hit an enemy with that wont kill him in one hit, istead push him back so i can hit him again.

    Thanks

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    Re: Editing a character and sword attacks

    Bump!

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: Editing a character and sword attacks

    Hi marioman.

    1) make 2(or more) seperate variations of the character (active objects) with identically ordered animations (just with the diferent apearance) and show the one the player selected and hide the other variations.

    2) set an "alterable" value in the bad guy active object to be used for hitpoints. Every time the player attacks, just subtract a specific amont from that alterable vaule. Then, only destrot the bad guy one the "hitpoints" alterable value is less than or equal to 0.

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    Re: Editing a character and sword attacks

    HolyMonkey, for the first part, you probably don't want to "hide" the others. Let's just say we have 4 different colors. After the user selects one, save that as a Global Value that is loaded on the next screen.

    If Global Value A=1 then green
    A=2 then blue etc.

    So you would have all 4 colored characters OUTSIDE of the displayed part of the frame. Then it will put the designated character at where you want the starting position to be.
    It will DESTROY the others.

    You will also want to put these 4 characters into a single group and run commands through that group QUALIFIER, that way you don't have to go through hoops running actions.

    Your way you would have to do:

    Upon pressing X AND Global Value A = 1 then play animation ... for Green player.

    My way it will play the whole group, but there is only 1 in the group QUALIFIER because we destroyed the others.

    I am making an example right now.

    EDIT: If you were looking into ONLY a color change, you could create a semitransparent "mask" over the character, but I don't think that's what you want...

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    Re: Editing a character and sword attacks

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=138480&

    Here you go, I commented it so it's hard to not see how I did it! The qualifiers may be new to you though...

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