I'm having a problem with this event:
-Always: Set position ("sword") to 0,0 of ("player")(actionpoint)
Basically, the sword isn't always precicely at 0,0 of the players actionpoint; it lags. Say if my character is falling and he attacks with the sword, the sword will move upwards a bit as the character falls down, and vice versa.
This is really bad as it effects gameplay due to the character and sword not being perfectly aligned.
I then tried some 'stupid' code like
"if player is falling then move sword down 1 pixel"
buuut that doesn't work. So, thanks ahead for any help!