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Thread: XNA for Xbox?

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    XNA for Xbox?

    Is the XNA still in the plans soon? And is that cd/dvd based
    for the xbox consule or internet base for it?

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    Re: XNA for Xbox?

    Whats an Xbox?

    First of all only XNA Game Studio for Visual Studio C# can create XNA Games.

    However it is possible to get MMF2 Games onto XBox but you'd require a C# Runtime and you'd have to invent SDK C# to get your extensions onto XBox.

    Thats a very big job indeed.

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    Re: XNA for Xbox?

    Quote Originally Posted by dragonguy
    Whats an Xbox?

    First of all only XNA Game Studio for Visual Studio C# can create XNA Games.

    However it is possible to get MMF2 Games onto XBox but you'd require a C# Runtime and you'd have to invent SDK C# to get your extensions onto XBox.

    Thats a very big job indeed.
    Actually Francois mentioned they might make an XNA runtime exporter, like how they made the Java, and now soon the Flash exporter.

    However, if or when is up in the air as far as I know.

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    Re: XNA for Xbox?

    As Shawn says it might be possible in the future but for the moment no immediate plans.

    We need to get everything else done first

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    Re: XNA for Xbox?

    Would it cost money??? I know to publish your games in XNA for the Xbox you had to be a member of the XNA Creators Club which isn't free. That's why I never published any of my XNA games... Also if the runtime is possible, could you please include it for the Zune?

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    Re: XNA for Xbox?

    Quote Originally Posted by dragonguy
    Whats an Xbox?

    First of all only XNA Game Studio for Visual Studio C# can create XNA Games.

    However it is possible to get MMF2 Games onto XBox but you'd require a C# Runtime and you'd have to invent SDK C# to get your extensions onto XBox.

    Thats a very big job indeed.
    Shame on you the Xbox is like the best yo! And btw, I believe C++ also has the ability to create XBox games

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    Re: XNA for Xbox?

    Of course C++ also does, you don't think Microsoft make all their developers use C# do you?

    Nah, but you need a really expensive development kit to be able to run unsigned C++ code. For C#/XNA you just need to be a creator's club member and have a normal xbox 360, which is considerably cheaper.

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    Re: XNA for Xbox?

    Well XNA is probably meant to be used by C#
    Quote Originally Posted by Wikipedia
    Games that run on the framework can technically be written in any .NET-compliant language, but only C# and XNA Game Studio Express IDE and all versions of Visual Studio 2005 are officially supported.
    But as Dynasoft said, there probably exist a more expensive development kit for professionals

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    Re: XNA for Xbox?

    XNA is only for people intending to make games for Xbox Live Arcade. It's not going to get your big disk games sold in stores. For that, you need to work off of a much larger development kit and then actually get your game verified and signed off by Microsoft so it'll work on an unmodded Xbox 360.

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    Re: XNA for Xbox?

    It's nice to see the subject gets respones. I just thought if
    clickteam created a down graded developer export. It would be
    something microsoft couldn't control "I love microsoft but it
    is a PC based computer and more then one way to skin a cat"
    And doesn't everybody else write hacker codes, If you don't
    steal it, it's orignal. And programers write windows code
    everyday that doesn't get royalitys. Thanks and I not looking
    at hacked just options.

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