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Thread: Changing NPC's into Enemies

  1. #1
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    Changing NPC's into Enemies

    Hi;

    I have about 100 characters in a level in which the player cannot attack them before filling up the X bar.

    Each character is named Human 1, Human 2,......, Human 100.

    Once the X bar is filled, the player will be able to attack them. How can I make these characters attackable. I am trying to avoid creating events such as;

    if player overlaps human 1 + presses spacebar = attack and kill

    As it would be quite a huge event list to make. Is there an easier way to group them all in and make them all attackable at the same time? I'm thinking about Qualifiers or behaviours but I am quite clueless about how they work.

    Thanks in advance.




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    Re: Changing NPC's into Enemies

    Ok I got it with using Qualifiers now. Problem solved


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    Re: Changing NPC's into Enemies

    Glad you solved it Sonti. This is fun,is it not?

    Marv
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