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Thread: Advanced Buttons multiwidget

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module
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    Advanced Buttons multiwidget

    Advanced Buttons multiwidget

    This multiwidget features three widgets:

    • Button: an active object button which has by defualt Normal, Over, Pressed and Disabled states.
    • Checkbox: an active object checkbox.
    • Radio buttons: active object radio buttons.


    The radio buttons widget requires the Radio Master active object to function.



    Here is a demo video of it all in action.


    Attached files Attached files

  2. #2
    Clicker

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    Re: Advanced Buttons multiwidget

    I haven't heard of the Radio Master Object. Can you supply more details.

    Thanks

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
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    Re: Advanced Buttons multiwidget

    Sorry Nivram, I meant to say that it was an active object contained in the frame. I've edited it to clarify this.

  4. #4
    Clicker

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    Re: Advanced Buttons multiwidget

    Hey thanks Game_Master, I was freaking.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module
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    Re: Advanced Buttons multiwidget

    I've created some better looking images for you to use. You will find attached a zip file containing layered and flattened PNG's, and PSD files for each image.

    Preview:
    Attached files Attached files

  6. #6
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    New Update - Button

    Demo of this widget: http://mmfgamer5.weebly.com/button-demo.html

    The attached file includes an updated Button widget with the following improvements:
    • Easier to use: instead of going into the widget to edit button actions, you can simply use an On Loop condition.
    • Multiple buttons images object: you can have several sets of button images and actions per object using the new ButtonImage alterable value.
    • Button presses will no longer be registered if the button is not visible.
    • Previously, if a user clicked and held the mouse button when their pointer was not over the button, then moved their pointer over the button, it would activate the button. This is no longer the case.
    • There are now alterable values for all of the states so that you can easily test which state buttons are in.
    • Gets rid of the need for the ButtonMaster active object.


    This was made in MMF2, rather than F2.5, so it can be used in either version of Fusion.

    The widget is compatible with all of the exporters.
    Attached files Attached files

  7. #7
    Clicker

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    This is good. Thank you for the work on the widget.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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