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Thread: Lives and score vanish

  1. #11
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    Re: Lives and score vanish

    If I did not make this clear earlier, the lives work! The only problem with the lives is the visibility. After I have been hit 10 times (the getting hit animation plays each time) I die and the corresponding animation plays. I am then sent to the TRy Agian? frame.
    Run your application as if it was built i.e. run the "whole" application from beginning to end, and see if your lives work.

    It's kind of hard to follow what exactly your having trouble with. [laugh]

    -[color:#FF0000]issue # 1[/color] Do you want your lives counter to reset?

    -Are you using an Animation for your lives counter? Or are you saying that your Character displays the Getting Hit animation over and over? [color:#FF0000]issue # 1[/color] It would do that if the condition keeps looping, i.e. Lives equaling <= 0 , This would also explain why you only see your lives at 10 once. You might need to add some code to your Try Again screen that Re-sets your Lives Back to 10. Then call the restart your application event at the push of a button or something.

    -DO you want 10 lives? Or 5? or 3? Do you know how to set them to any amount you want?

    -[color:#FF0000]issue #1[/color] DO you want to go to the Try Again? Screen? Or are you saying that your application gets stuck looping to the Try Again screen, and your game won't reset with all lives back to 10?

    -I don't know about the Vertical and horizontal Scrolling property having any effect on your lives counter as Werbad said as long as it's in the upper left hand corner of the screen and it's Follow the Frame Property is NOT Checked, there should be no problems, but you'll probably need to refer to [color:#FF0000]issue #1[/color]

  2. #12
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    Re: Lives and score vanish

    This probably won't solve your issue as it sounds like you aren't having a problem with the scrolling, but for lives and things, uncheck the "Follow the Frame" option for the object in Runtime Options.

  3. #13
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    Re: Lives and score vanish

    Have you tried playing with the "follow the frame" check box in the object's properties?

    Also, have you looked in the debugger to see what the location of your object is? Maybe something is moving it out of frame?

    If you are using layers, make sure it is on a layer above your other objects. This would force it to always be above everything. Or use a Start of Frame condition to bring that object to the front?

    Just some suggestions,

    Mobichan

    [EDIT]: Shawn beat me to it.

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    Re: Lives and score vanish

    -I don't know about the Vertical and horizontal Scrolling property having any effect on your lives counter as Werbad said as long as it's in the upper left hand corner of the screen and it's Follow the Frame Property is NOT Checked, there should be no problems, but you'll probably need to refer to issue #1
    Everyone seems to think this is the issue.

    Is it?

    Awaiting Response... [sleep]

  5. #15
    Clicker Multimedia Fusion 2

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    Re: Lives and score vanish

    Let's clarify:

    There is only one main issue here. I mistakenly believed that there were two becuase I forgot that mmf2 will track the lives without displaying them. Anyways, all previously mentioned problems beside the following are non-relevant. All of the problems are isolated to one frame.

    The issue: Many objects in the frame (selected almost randomly) do not exist once the frame (or program) has been run. They do not show in the debugger. These objects include the lives and score and all of the boundry objects I had used to contain several objects with a bouncing ball motion. They have never been visible but you could see there outline by watching the objects bounce off of them. Now, the objects simply fly away in all directions. The scary part: I attempted replacing some of these objects, and if I insert a new active object, it does not exist/display once the program has been run even before I edit it. I cant even get that friendly green diamond!

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    Re: Lives and score vanish

    Perhaps an .mfa upload so we can look at it, seeing as this seems to get confusing at times trying to figure out the specific problem you are having.

    stephen1980
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    Re: Lives and score vanish

    I have been able to update one computer with 248. And there does not seem to be a lot of hope of that solving my problems. I will continue to experiment though. Does the fact that the file was created in 247 and just opened in 248 have anything to do with this?

    Thank you again.

  8. #18
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    Re: Lives and score vanish

    Are you exceeding the object limit? The default is 500, but you can make it more in the Application's properties. This definitely would be easier to debug if you uploaded the file.

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    Re: Lives and score vanish

    Upload the file if possible is a definate +.

    And if you can't upload the file, can you take a screen shot of your screen showing your lives object and your objects before you run the game?

    And I thought the Diamond was Blue? If it's green then you really do have some mysterious problems with your version of MMF.

    [confused]


    Shot at 2009-05-09

    Shot at 2009-05-09

    Shot at 2009-05-09
    Can you tell us how the properties of your objects are set? These three property forms are in your active objects. They can control how your objects behave and if they exist or are visible when you run your game.

  10. #20
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    Re: Lives and score vanish

    Quote Originally Posted by mobichan
    Are you exceeding the object limit? The default is 500, but you can make it more in the Application's properties. This definitely would be easier to debug if you uploaded the file.
    Thank you!!!!!! Yes, this fixed my problem! Everything is displaying/working. It works. The problem is solved! Thankyou!!!!

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