User Tag List

Results 1 to 8 of 8

Thread: Removing the "p" sound from a wave file

  1. #1
    No Products Registered

    Join Date
    Mar 2009
    Posts
    105
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Removing the "p" sound from a wave file

    Gah.

    I've tried Normalize with Audacity.
    I've tried levelling the samples to 0 offset manually.
    I've tried cropping at a different sample.

    All seem to result in an irritating thudlike "p" sound at both the beginning and end of my FCEUX emulator recorded Megaman 2 sounds.

    Solution?

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Stephen's Avatar
    Join Date
    Aug 2008
    Location
    Montana
    Posts
    4,515
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Removing the "p" sound from a wave file

    Upload one of your sounds, and I could test it and maybe try to fix it?

    stephen1980
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


  3. #3
    No Products Registered

    Join Date
    Mar 2009
    Posts
    105
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Removing the "p" sound from a wave file

    Recorded file:

    http://www.easy-share.com/1904849135/buster.wav

    Best improvement I can do with editting so far:

    http://www.easy-share.com/1904849153/buster4.wav

    This one has no immediately noticable problem, but when compared to the NES version it sounds slightly different (less smooth, more crunchy, more bassy)

    All I can say is download FCEUX and the Megaman 2 ROM then fire the normal weapon on the first level and notice it sounds slightly different.

  4. #4
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Stephen's Avatar
    Join Date
    Aug 2008
    Location
    Montana
    Posts
    4,515
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Removing the "p" sound from a wave file

    I messed with it and this one sounds the best, but I can see what you are talking about, with the weird sound at the beginning and the end.

    Buster2.wav

    stephen1980
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


  5. #5
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Aug 2006
    Location
    USA
    Posts
    2,982
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Re: Removing the "p" sound from a wave file

    How are you recording these sounds? If you want it to sound exactly like what you are hearing in the ROM, you'll need to capture the audio stream as it plays.

  6. #6
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

    Join Date
    Aug 2006
    Posts
    234
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Removing the "p" sound from a wave file

    TO record sound directly from the sound card, i'd suggest total recorder.

    Though you will want to play with settings a bit to get the perfect level of recording.

  7. #7
    No Products Registered

    Join Date
    Mar 2009
    Posts
    105
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Removing the "p" sound from a wave file

    Quote Originally Posted by stephen1980
    I messed with it and this one sounds the best, but I can see what you are talking about, with the weird sound at the beginning and the end.

    Buster2.wav

    stephen1980
    You've just faded the start and end out which changes the sound. Now it sounds more like a rip than a blast. I just need the "p" removed without any disturbance to the sound, which is very short and will be repeated alot (so will be sensitive to any small change you make). I want it to sound identical to the ROM. Recording from the sound of the ROM or the soundcard results in the sounds I described with the "p" sound.

    As I was writing this reply I fixed the problem!

    Zenoff64, you were right to suggest recording from the soundcard instead of the emulator's recording function. Even then though, the buster had a slight click at the end. So I generated a silence at the exact point where the samples trail off normally. Result: seemless fix.

    Thanks for the help.

  8. #8
    No Products Registered

    Join Date
    Mar 2009
    Posts
    105
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Removing the "p" sound from a wave file

    Sadnote: This worked for Megaman's landing sound effect but not for the firing (buster), so I've just stuck with buster4, my best edit.

Similar Threads

  1. Underwater "wave" effect
    By Outcast in forum Multimedia Fusion 2 - Technical Support
    Replies: 12
    Last Post: 12th September 2020, 05:12 AM
  2. "Load text file" from "The Edit Object" BUG?
    By MOBii in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 19th December 2013, 06:43 AM
  3. Pressing the "F2" key and Choosing "New" From the File Menu Aren't the Same (bug)
    By redpandagames in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 10th October 2012, 07:42 AM
  4. ""Play sample file~" is effective.
    By kusa in forum Android Export Module Version 2.0
    Replies: 0
    Last Post: 26th September 2012, 05:46 PM
  5. Stockage des sons "wave" qui ne sont plus utilisés
    By mig3 in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 4th March 2011, 05:21 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •