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Thread: 3D techniques in MMF2

  1. #11
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    Re: 3D techniques in MMF2

    Example link
    um i downloaded the file, but i need these extensions to run it:
    ini++.mfx
    openglx.mfx
    overlay.mfx
    regularexpression.mfx
    where can i get these?

  2. #12
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: 3D techniques in MMF2

    You can't unless you have the full version Xilodragon1.

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    Re: 3D techniques in MMF2

    ok ty anyway

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    Re: 3D techniques in MMF2

    Without using OpenGL, using the "Simple Poly 3D" example, is it possible to add textures to the faces of the polygon?

    If not, what's the easiest way of doing this kind of top-down 3D (in the X and Y)?

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    Re: 3D techniques in MMF2

    It is possible, but it would require some incredibly clever programming.

    Here is an extremely sophisticated engine using the "Simple Poly" technique.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=19585&Number=1393 95



    ... as for a GTA clone i would suggest a mix of the simple poly technique and normal MMF active objects.

    If your feeling clever you should use OpenGL.. the results can be quite amazing.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: 3D techniques in MMF2

    Is there any way to get the example that uses openglx to just use opengl instead? I can load it if i copy and rename but then i can't use other openGL event snippets i had because it doesn't seem to copy over and i have to have a clone object in my list. Not sure why it does that but if anyone can do a version with the standard openGL that would be great. I couldn't figure out how other than re-doing every single event over one by one.

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    Re: 3D techniques in MMF2

    awesome examples SEELE! Many thanks

  8. #18
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    Re: 3D techniques in MMF2

    Hey Atom. sorry I'm not sure if its possible.. but there is an option in the event editor 'replace object'.. maybe you should check it out.

  9. #19
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    Re: 3D techniques in MMF2

    Hi, i tried that actually but it did not list the other OpenGL extension. I think this is because you can only replace with compatible modules when replacing and as it's renamed it probably thinks it's not.

  10. #20
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    Re: 3D techniques in MMF2

    Yes replace object only works for objects of the exact same type that use the same extension, ect. Such as replacing one active object with another, or a byutton, or a string. Great for combining objects and events.
    Working as fast as I can on Fusion 3

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