I'll bring the example file asap! but this is the problem:
Main game character squats on the ground when running. (explanation / 2d platformer):
Main character would walk fine, but if he would run, he would hit his crotch on the floor.
This happens because in the middle of the running animation, his feet are off the ground, and since nothing is colliding with the floor, MMF2 makes the character's crotch touch it! This did not happen with TGF! I had to put a 1x2 pixel under his legs while they're in the air so that it makes the collision for him. How do I fix this? I don't want this pixel there. It's been plaguing my beautigul game since the very start! and I did not want to use a mask (unless it's the only way with tgf2)-(I've never used masks and don't know how) Is there any other solution?
You can see this problem in action on the real game you can download here: