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Thread: pushing actives

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    pushing actives

    how would i go about pushing active objects with a PMO object

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    Re: pushing actives

    PMO ?

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    Re: pushing actives

    Quote Originally Posted by vincent
    with a PMO object
    yes (Platform movement object), meaning the main character (no the pushable object)

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    Re: pushing actives

    Quote Originally Posted by vincent
    Quote Originally Posted by vincent
    with a PMO object
    yes (Platform movement object), meaning the main character (no the pushable object)
    Huh?
    ------What?
    -------------You might have to be more descriptive, this doesn't make sense.

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    Re: pushing actives

    meaning i want my character to, when coliding with a object, to push it

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: pushing actives

    There is a recent post about this, but I don't know if it was solved.

    stephen1980
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    Re: pushing actives

    At a basic level, you could do it by something like:

    + Player is overlapping Pushable
    + Player's X co-ordinate is below Pushable
    -> Set X position of Pushable to line up with right hand edge of Player

    + Player is overlapping Pushable
    + Player's X co-ordinate is above Pushable
    -> Set X position of Pushable to line up with left hand edge of Player

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