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Thread: Jumbled Results

  1. #11
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Jumbled Results

    The loop index starts at 0. Just add your save event to the end of your code, or compare the loop index to the number of objects.

    stephen1980
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  2. #12
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    Re: Jumbled Results

    ok, after doing what you said, it saves perfectly now.

    now when it loads, it leaves the objects who AV is the highest (the one i spread). It either wont load the postion of that object or it sets it postion at 0,0

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    Re: Jumbled Results

    scratch this, it works perfectly now. Thanks Stephen1980 :d :d

  4. #14
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Jumbled Results

    No problem.

    stephen1980
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    Re: Jumbled Results

    what its about?
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    Re: Jumbled Results

    arabelanya, are you talking about this level editor?

    Also is there a way to count the number of groups with a specified string/value in a certain item

    for example

    [group a]
    item=6

    [group b]
    item=5

    [group c]
    item=6

    Would there be any way to get the number of groups who has the item "item" and item "item" equals 6?

  7. #17
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Jumbled Results

    Not with the Ini Object. You can with the Ini++ Object, though.

    stephen1980
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    Re: Jumbled Results

    how would you do it with that?
    because lets say i have 3 types of objects

    square, circle, triangle

    there are 3 squares, 2 circles, and 4 triangles.

    when i save the ini, it would make 9 groups. with the x and y position in each group. when i would go to load the level, chances are, a square is going to be at the postition of a circle(or triangle), a circle is going to be at the position of a triangle(or square) and/or a triangle is going to be at the position of a square(or circle).

    Since i am always spreading values, i need to find a way to be able to create the amount of objects equal to the certain number of certain objects (if there are 4 squares and 2 circles, i dont want there to be 3 squares and 3 circles, 2 squares and 4 circles, etc)

  9. #19
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Jumbled Results

    I'm not sure. You may have an easier time using an Array or something.

    stephen1980
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    Re: Jumbled Results

    lol

    i think i can do this

    Save button is clicked: Set item "blah" in group "Item Count" to NObjects("blah")

    Load button is clicked:Peform fastloop "create blah"

    On fast loop "create blah"
    create item "blah" at 0,0


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