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Thread: MMF2 HWA Beta #5

  1. #11
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    Re: MMF2 HWA Beta #5

    I'm excited. Will test for bugs.

  2. #12
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: MMF2 HWA Beta #5

    Yves: Im running Win XP pro, this PC has simple integrated 3D card ATI Radeon 3200 - drivers are the latest.
    I will try on another PC asap.

  3. #13
    Clicker Fusion 2.5 Developer
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    Re: MMF2 HWA Beta #5

    Hmm... when resizing to full screen, the application enables anti-aliasing, despite the option NOT being checked in the game properties. This didn't happen in the last HWA beta!

  4. #14
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    Re: MMF2 HWA Beta #5

    Awesome another beta! Thanks Yves. Mustn't be very far from becoming an official build eh?

  5. #15
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    Re: MMF2 HWA Beta #5

    AAAWEEESOOME!!! This one really improved my app!!! : I'm so happy!!! Thanks a lot Yves!!

  6. #16
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    Re: MMF2 HWA Beta #5

    Thank you, Yves!

    edit: Maybe you can update us about the transitions that are not fixed yet? We can double check the fixed transitions for you, etc.

  7. #17
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    Re: MMF2 HWA Beta #5

    I prefere an update every weekend whit a few things ( they are usally very good also) than a huge update whit a lot of great things, but released in consecuence of several months...

    That way our proyects based in HWA can be more dynamic in progress... sometimes we stuck for months till a bug is fixed or a feature is available.. I think theses updates should be very often ...

    Very very thanks for the effort Yves, we apreciate that so much!

  8. #18
    Clickteam Clickteam

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    Re: MMF2 HWA Beta #5

    I prefere an update every weekend whit a few things
    You know, releasing a build means :

    - build 6 different programs (12 if we release the normal version at the same time)

    - build and test 6 or 7 stand-alone apps on 3 or 4 machines in software / Direct3D 8 / Direct3D 9 modes to see if something has been broken somewhere, as Direct3D is very hmm... "sensitive" sometimes.

    - build the 6 or 12 installers and patches, sign them, upload them.

    - make 1 or 3 posts in the forums, make the same ones in French in the French forum, watch all the answers from the users and almost each time fix a few new issues we didn't see and rebuild and reupload everything again once or twice...

    So, if we release one build every week-end we'll spend more time building things than fixing bugs and implementing new features. And additionally, working 7/7 is quickly a problem when you have a family so we can't work every week-end.

  9. #19
    Clicker Fusion 2.5

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    Re: MMF2 HWA Beta #5

    Well, the updates have already been coming thick and fast lately. Has been great to see lots of movement.

  10. #20
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    Re: MMF2 HWA Beta #5

    Understood Yves ... please forget every thing I said... We love your work, just keep on it and we'll be happy ^^

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