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Thread: Differences of a 'fake' loader, and 'real' loader?

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    Differences of a 'fake' loader, and 'real' loader?

    Now, I know a 'fake' loader can be done as simple as [timer equal or greater than 5 seconds] -> next frame.
    And then there is Vitalize's loader, which only works for MMF2 apps published online.

    But what about a REAL loader? I mean, a frame, or code that actually WAITS until all the other frames, or storyboards have been loaded. For example, the loader frame should have codes to detect what has been loaded, and what has not been loaded. This loader frame should only go to next frame when all the other frames/story boards have been loaded.
    Also, this loader frame would only be needed, or necessary for .exe apps, since vitalize already practically does this for apps online. Correct?

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    Re: Differences of a 'fake' loader, and 'real' loader?

    Well I already do this for one of my projects.

    If I have a load of fastloops being triggered upon loading for example, once one set of loops has finished I add to the percentage, and keep going until all loop are finished.
    This really only takes 1 second at the most though (on my pc).

    I dont see any real other point of doing it as MMF2 is generally very fast at loading, unless you had a heap of fastloops running at the start.

    And please do not use fake loaders. What is the point?

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    Re: Differences of a 'fake' loader, and 'real' loader?

    I agree with bigredon, only use a loading screen if you actually need to. Making a fake loading screen does not make your application any more professional.

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