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Thread: Repeating a frame.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Repeating a frame.

    Yesterday I was making a level in a platform game with a lava land setting, the entire bottom was boiling lava.
    So I made a lava animated object in 32x32 and dublicated it a screen length (320)at the bottom of the frame. Now, if I duplicated the lava all the way over the frame it would be alot of objacts and I don't want that.

    So I was trying to make the layer with lava warp like it seemed the lava went on forever when the screen scrolled with the player object. I worked for awhile with the layer object ( such as (layer X pos -32) and stuff)
    but I couldn't find a way to do this. Can someone help?

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    Clicker Multimedia Fusion 2iOS Export ModuleXNA Export Module
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    Re: Repeating a frame.

    You could try creating and destroying the blocks appropriately as the screen scrolls...

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    Re: Repeating a frame.

    You could make those objects across the bottom screen, then have an event that sets the lava object's Alterable Value A to it's initial X position, then have it always set the lava object's x position to the X of left window edge (in the Storyboard object) plus the Alterable value A.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: Repeating a frame.

    Asholay: Yeah maybe.
    Jon: Isn't that the same as disable the "follow the frame" option?
    I have to make it look like it's moving in normal 1.0 without filling the entire frame width with lava.

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