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Thread: Walking Animation + collision problems. please :)

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    Walking Animation + collision problems. please :)

    Hi

    Just love how easy it's to create games in MF2.

    Anyways.

    I would like to ask if this is possible and how do i do it?

    -------------------------------------
    Ok, i have done the standard. I have made a lot of animations for my main character.

    I picked him as Platform
    And i made an event that
    (Character) Colliosion with <Floor> = (Character) Stop

    This works just fine. The character works on the platforms i make.


    The problem is that the whole character can get stuck in the platforms and my character has a sword all the time. So i want the boots only to make this effect so the sword can go through the platforms without stopping the character.

    Quick Sketch how i mean ^^


    Ok the boots will only controll the stop.

    How can i do this? And is't possible?

    Thanks


    --------------
    ::::Edit:::
    I tried something that i thought would work.. but not

    - Character - (Hotspot = Characters bottom)
    - Platform that covers the Boots -
    *Every 00m.00s.01ms platform position Characters Hotspot.

    This event made the platform follow the character every 01ms.

    So i made this after

    *Platform collision floor = Character stop*

    --- But it didn't work :/ just fell through everything

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    Re: Walking Animation + collision problems. please :)

    Make separate collision box and then position your character to it.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Walking Animation + collision problems. please :)

    Use two separate objects - an invisible "collider" that the platform movement is applied to, and a visible "player" (the one you have now that has the animations for the player). Set up an event to always set the position of the visible player to that of the invisible collider. In this way, you can shape the collider however you need, independent of what the player's animations are.

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    Re: Walking Animation + collision problems. please :)

    Can you explain more into detail? Because i think i have tried that with no luck.

    I got my Character and he is in Platform Mode
    I made an active picture (Just a box) Static Mode

    I made an event that
    * Box Position every 01ms = Character hotspot (This will make so the "collision box" is always under the characters feet)
    * Box collision Floor = Character stop

    But the character is still falling

    I think i have to do so the box also stops but i don't know how.

    Maybe done a minor mistake. Well i will try everything until someone can help me


    ----
    DavidN ** your post came at the same time i posted. Will check into that

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    Re: Walking Animation + collision problems. please :)

    All the coding needs to be done with the colider active, while your player just holds the animations.

    then always position the player animation to the colider object.

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    Re: Walking Animation + collision problems. please :)

    Thanks all, It works.. Perfekt Time to bookmark this foum

    Thanks

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    Re: Walking Animation + collision problems. please :)

    use PMO with an alternate sensor box

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