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Thread: Player controls question

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    Player controls question

    Hello, I'm using the chaos platformer example(http://puddinghatgames.com/mmf2-tutorialsexamples) for my movement and it works great. However the movement keys are set in the event editor like "upon pressing "z"" is used for jumping. I was wondering if there's a way to replace "z" and use the buttons that players set under file/players.
    So instead of "upon pressing z" it would be "upon pressing button 1".

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    Re: Player controls question

    Ok nevermind, I figured it out. I just had to use "read joystick state". I never tried it before since I thought it was just for joysticks and not keyboard buttons. Thank god it's that easy phew. :blush:

  3. #3
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Player controls question

    Good to know you got it worked out I never actually noticed that the directional controls read "Read joystick state", I'd got so used to it...

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