User Tag List

Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 32

Thread: Multiple OINC Instances

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
    Join Date
    Feb 2008
    Location
    Central Texas
    Posts
    1,853
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Multiple OINC Instances

    I'm making adjustments but I'm experiencing some issues... If the message is sent on one channel, it seems to be sent on the other channel too. How is that possible?

    If there was a way to check the Channel as a condition, that would be great.

  2. #12
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Posts
    6,773
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Multiple OINC Instances

    Uhm.. that's not possible. You need to select the channel to send on via the "Channel -> Select" actions. Channels will be selected automatically when conditions fire, so actions in a "channel message" will affect the channel the message arrived on, etc.

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
    Join Date
    Feb 2008
    Location
    Central Texas
    Posts
    1,853
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Multiple OINC Instances

    Right, I'm doing that... I'm sure I've missed something somewhere.

    So it's not possible to test the name of the channel when a message is "sent"? I'll keep working on my stuff, I'm sure I can solve this either way.

    Thanks for the help!

  4. #14
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Posts
    6,773
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Multiple OINC Instances

    So it's not possible to test the name of the channel when a message is "sent"?
    On channel message (sent)
    + Channel_Name$( "OINC client" ) = "something"

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
    Join Date
    Feb 2008
    Location
    Central Texas
    Posts
    1,853
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Multiple OINC Instances

    Forgive me for being so dense, but I can't find Channel_Name$ in the menu... I can't figure out how to put that in.

  6. #16
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Posts
    6,773
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Multiple OINC Instances

    It's an expression.. you have to use "Compare two general values" under the special object (the icon has two computers next to each other).

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
    Join Date
    Feb 2008
    Location
    Central Texas
    Posts
    1,853
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Multiple OINC Instances

    Thank you!

  8. #18
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
    Join Date
    Feb 2008
    Location
    Central Texas
    Posts
    1,853
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Multiple OINC Instances

    Ok, I keep crashing the game when I do this:

    On Channel Join
    + Channel_Name$( "OINC client" ) <> "SpaceChat"

    Here's why I'm doing this:

    On Channel Join I create the player's spaceship. I need to prevent the game from creating 2 space ships because the player is also joining the "SpaceChat" channel.

    Server shows no errors or anything un-expected. I'll try to trap it with an on error and see what happens.

    EDIT: No luck, game crashes, I can't get the error details

  9. #19
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
    Join Date
    Feb 2008
    Location
    Central Texas
    Posts
    1,853
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Multiple OINC Instances

    I'm going to try to set a trigger, I can test the channel name after the trigger variable is set.

  10. #20
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Posts
    6,773
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Multiple OINC Instances

    Yeah, sounds like a bug. I've done quite a bit since the last release, so we'll see when I get the next build out..

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Similar Threads

  1. Multiple instances
    By Windybeard in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 23rd January 2012, 01:20 PM
  2. Dead Reckoning and Multiple Instances
    By Jeod in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 5th February 2011, 04:26 PM
  3. multiple instances spawning at multiple places
    By CPW in forum Multimedia Fusion 2 - Technical Support
    Replies: 17
    Last Post: 22nd February 2009, 12:38 AM
  4. Multiple instances of app.
    By Bruto in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 16th April 2008, 04:03 AM
  5. Multiple Instances of Object glitch
    By JimJam in forum File Archive
    Replies: 10
    Last Post: 5th March 2008, 11:44 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •