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Thread: Dual Swing and Falling Issue using PMO Addon

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    Dual Swing and Falling Issue using PMO Addon

    So, I'm back yet again, only this time with a new confusion one.

    I've got this dude, right. And he swings his sword, currently whenever you press X. However, when you press X a second time, it's supposed to swing his sword a different way.

    As it stands, I have the C key setup for his alternate swing, but it doesn't recognize the animation at all. It's probably something realy simple that I"m just not seeing.

    The same thing is similar to the falling problem. Randomly the character will not be recognized in a falling state; since he has a trench coat you would be able to see the coat flowing.

    I've attached a URL which contains a near-blank demo with the two swings setup. The second swing, when pushing C, does not respond. I hear him yell, as he's supposed to, but it doesn't actually animate properly. Possibly an animation issue, but I figured I'd ask before replacing all my anims.

    Here's the link:
    Two Swing System

    Any suggestions or advice is greatly appreciated.

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    Re: Dual Swing and Falling Issue using PMO Addon

    UPDATE: I've been trying to figure out what I've done wrong with these animations, and it turns out NONE of them want to work except for his simple sword swing. I've coded them all exactly like the main swing, only subbing out the obvious and they still don't respond.

    I'm going to try replacing all the animations, but if anyone has time to take a gander and see if I'm doing something wrong, by all means, it'd be appreciated. I just watched Chaos' Advanced Platform Tutorial and might have to incorporate something like his combo system if bad comes to worse, but if the animations don't work, it's somewhat redundant. :P

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    Re: Dual Swing and Falling Issue using PMO Addon

    Yeah, I'll take a peek at it right now.

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    Re: Dual Swing and Falling Issue using PMO Addon

    Perhaps your animation moves too fast. That has happened to me before.

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    Re: Dual Swing and Falling Issue using PMO Addon

    Quote Originally Posted by DMT
    Perhaps your animation moves too fast. That has happened to me before.
    No, this is different. By activating the other swing animation ( using C instead of X ), it doesn't actually finish the animation, and thus never resets the swing group. :P

    ( Forgot to mention, they're all the same speed for swings )

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    Re: Dual Swing and Falling Issue using PMO Addon

    Okay, to fix the falling issue, add a frame to your falling directions where the cape is 'up' and the loop back to that frame, and then add this event to line number 8:

    Negate:PMO Object is falling


    as for the sword swing, give me a minute.

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    Re: Dual Swing and Falling Issue using PMO Addon

    A question, did you want the second sword swipe to be a separate key? or were you thinking about something like Zero from MegamanX?

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    Re: Dual Swing and Falling Issue using PMO Addon

    Well, to fix the second sword swipe using the C key, add these following events:

    Line 6:
    Negate: AO secondswordswipe is playing

    Line 7:
    Negate: AO secondswordswipe is playing

    Line 8:
    Negate: AO secondswordswipe is playing

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    Re: Dual Swing and Falling Issue using PMO Addon

    and I must say, if this is original spritework, I'm impressed. its very good

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    Re: Dual Swing and Falling Issue using PMO Addon

    Yes, it's original sprite work. I've been doing my own sprite work for a long time now; only recently gotten into trying to make it do something.

    I would rather the attack be more like Zero, where the animations are chained on a single key as opposed to having to hit different buttons.

    Also, I really appreciate the quick response; I've been wracking my brain for hours trying to figure out what I was doing wrong. :P I'll test it when I come back from the store.

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