Yves told me specifically to ask my question in the MMF2 forum concerning the controller compatibility situation.
As far as I knew, I was told to do it because there may be some information to be given that wasn't specific to the other forum. There is also more to it specific to the demo (as you'll see as you read on) which is another reason why I asked the question here.Originally Posted by Yves
I should also mention that the 360 controller is not seeming to work at all in the TGF2 Demo or the MMF2 Dev demo, and I see no joypad object in either demo, only "analog joystick". I suppose the extensions for the joypad aren't included in either demo?Originally Posted by JasonDarby
I've been using the Analog Joystick option (because that's the only one available), but it never recognizes the button presses or stick movements. My CPU is compatible with the 360 controller as I've played games with it on my PC.Originally Posted by Jamie
I really need to test the 360 controller compatibility in the software. It's pivotal to my project.