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Thread: Idle Animation Issue & Bullet Question

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    Idle Animation Issue & Bullet Question

    Hey, all, back again with another problem. I'm sure it's just something I'm overlooking, and I've gone over it a few times.

    My last reincarnation of my character was greatly expanded upon, giving him a few new animations and messing with a few things in terms of " polish " animations. ( skidding when he stops, a little bit of umph to his landing, etc. )

    Well, one thing I wanted to add was an idle animation. One that if you left the computer for a certain length of time, he would activate and loop until a key was pressed.

    Now, this SOUNDS simple in essence and it probably is. Right now I've got it setup so that if 5 seconds pass, then the game will open a new group that has the condition in it " If this group is active... " and then his normal stopped animation setup, only replaced with the Idle animation.

    My second question, and likely a simple one. When using a gun and the shooting command, how can I have a bullet fire during the animation? Bullets don't fly from guns after the fire's out, they fly out during it. The shoot command isn't working very efficiently in the curent build I have, which I've attached to this post.

    Will continue to attempt to solve it on my own, but any help would be appreciated. Thank you!

    Side Notes: His jump-slash animation will not kill the enemy yet ( the red square ), nor does his gun actually fire anything yet.

    I've now noticed a third problem; I seem to have trouble with his aerial slash in that it stops him in mid air to play the animation. :/ I told it not to slow him down at all, but it's still stopping him.

    Idle Animation Test Game


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    Re: Idle Animation Issue & Bullet Question

    UPDATE: I've isolated the idle animation's problem. It's now working just fine. The gun firing and aerial swipe problems still consist.

    I apologize if I'm cluttering up the boards. X.x

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    Re: Idle Animation Issue & Bullet Question

    I'm glad you worked it out Vandas. No need to apologize for asking questions then finding your own solution. We have all done that.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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