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Thread: Linear Filtering?

  1. #1
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    Linear Filtering?

    Hi,

    I looked at an example which showed how to show objects at decimal pixel values using zoom. If you actually zoomed the object in then the linear filtering would smooth the image... but in my HWA game there is no linear filtering on the zoom despite it being the same shader, same directX version etc.

    Can anyone think why the linear filtering doesn't work for my app but does work for someone else's!?

  2. #2
    Clicker Multimedia Fusion 2
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    Re: Linear Filtering?

    Are you using quality '1' ?

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    Re: Linear Filtering?

    Sorry I didn't make it clear that I'm using the Zoom pixel shader from complex software. So should setting the transformation quality have any effect on pixel shaders?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module
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    Re: Linear Filtering?

    You can't just select the effect and hope it will work. You have to set the effect parameters

    You have to set the effect and then the parameters.

    The parameters usually begin with an "f" (for example "fGlow" on the glow shader). Set the effect to zoom in the object to begin with so you can see the parameters and their default values. Then just enter those values and parameters in the event editor.

    If you want I can make you an example.

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    Re: Linear Filtering?

    You're answering a different question to the one I asked. I know how to set effects parameters ;-)

    Try reading more carefully next time.

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    Re: Linear Filtering?

    I'm sure you could have just tested in mmf to find out, but no... shaders are applied... then! the filtering(when scaled or rotated).

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