I've been doing some tests with custom movement with floats, and I was wondering if it's possible to make a custom/static platform engine using floating point movements?
A while back ago, someone sent me an example of how floating point movement that works under simple left/right and up/down movement. In this code, it doesn't do 'set position of active to 'X(active)+1.5)'. it apparently sets value A and B to the position of active from the start of frame, then adds or subtracts position by 1.5. Apparently, these are defined completely different in MMF2's engine.
I am wondering if this can be used to create a custom/static platform movement under #'s with floats included? I would imagine there would be some problem with y gravity under floats?