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Thread: Conditionals

  1. #1
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    Conditionals

    Hey folks, my students want a door to open only after you've "picked up" (Destroyed) the key to it. How do I make it so you only go to the specified frame after an object has been destroyed?

    I tried to set this up with a flag, but couldn't tell how to make the transition conditional.

    Thanks!

    -Paul Wrider

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    Re: Conditionals

    +Last of "object" has been destroyed
    - change frame to X


    It's under "pick or count".

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    Re: Conditionals

    I need
    IF X has been destroyed

    AND Y is touching Z

    THEN next frame

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    Clickteam Clickteam
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    Re: Conditionals

    -Number of Keys is = to 0
    -Player is overlapping Door
    :Go to next frame
    Working as fast as I can on Fusion 3

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Conditionals

    You can add extra conditions to an event by right-clicking it and selecting "Insert".

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    Re: Conditionals

    Quote Originally Posted by DavidN
    You can add extra conditions to an event by right-clicking it and selecting "Insert".
    That adds another event before it, to add another condition right click and click "Add a new condition"
    Working as fast as I can on Fusion 3

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    Re: Conditionals

    Ah, adding events - that's exactly what I needed. Thanks guys!

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