User Tag List

Results 1 to 7 of 7

Thread: My player "goes up" literarly on PMO, Why?

  1. #1
    No Products Registered

    Join Date
    Jul 2009
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    My player "goes up" literarly on PMO, Why?

    Hello, im creating a player and some obstacles using the PMO, all is good, but when my player goes directly to a wall (The backdrop obstacle), the player goes thru the wall up until it gets to a surface, why does this happen?

  2. #2
    Clicker Multimedia Fusion 2
    SEELE's Avatar
    Join Date
    Jul 2007
    Location
    Terra australis incognito
    Posts
    1,916
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: My player "goes up" literarly on PMO, Why?

    Have you set the collision of the backdrop to 'PLATFORM' or 'OBSTACLE'?

  3. #3
    No Products Registered

    Join Date
    Jul 2009
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: My player "goes up" literarly on PMO, Why?

    Hi, the backdrop is an "Obstacle", the player can stand on it, but goes thru it and up when this backdrop acts like a wall, hope you understand

  4. #4
    Clicker Fusion 2.5 Developer
    ChrisStreet's Avatar
    Join Date
    Jul 2006
    Location
    United Kingdom
    Posts
    569
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: My player "goes up" literarly on PMO, Why?

    Have you actually linked the PMO to the player? If so you shouldn't do this. The animation of the player can screw things up.

    What you should try is this: create an invisible square detector object and assign it to the PMO. Then position the actual character over the detector object.

  5. #5
    No Products Registered

    Join Date
    Jul 2009
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: My player "goes up" literarly on PMO, Why?

    Yes, the PMO is linked to the player, anyway, i tried creating a detector (a square), and its the same, so i think the problem is in the events.

    I think i better upload this project, is there a way to upload it here?

    thanks!

  6. #6
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: My player "goes up" literarly on PMO, Why?

    Yes, you can upload the the Multimedia 2 File Archive.
    Working as fast as I can on Fusion 3

  7. #7
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: My player "goes up" literarly on PMO, Why?

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=postlist&Board=5&page=1

    Then New Topic

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

Similar Threads

  1. "Cannot load joystick2.mfx" when "Compress the runtime" unchecked. Fine when checked.
    By DistantJ in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 14th September 2013, 09:44 PM
  2. RE: Condition "Can player purchase game?"
    By cfullerNY in forum XNA Export Module Version 2.0
    Replies: 12
    Last Post: 10th June 2012, 04:54 PM
  3. "Bug" For Saving and Loading Frame Positions AND "Timer Glitch"?
    By Zarpo in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 27th March 2012, 12:40 PM
  4. Flash® Player "fixes" links
    By RayMarble in forum SWF/Flash Export Module Version 2.0
    Replies: 11
    Last Post: 18th January 2011, 07:58 AM
  5. Bug: "Player Pressed Fire" Mix-up
    By Docilemouse in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 25th December 2009, 09:50 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •