My kids want to have a character that can sneak by enemies. I know how to make the character semi-transparent, but how do I suspend the decrease in life on collision for the ten seconds they're "stealthed"?
Thanks in advance!
-Paul
My kids want to have a character that can sneak by enemies. I know how to make the character semi-transparent, but how do I suspend the decrease in life on collision for the ten seconds they're "stealthed"?
Thanks in advance!
-Paul
Add a flag to any object, when stealth is activated switch this flag on, when its run out/deactivated switch the flag off again.
For the conditions which reduce health, add the condition - stealth flag is off.
That make sense?
Ah, that worked. Thanks!