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Thread: Why dosn't this work?

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    Why dosn't this work?

    I've gotten a hold of a custom movemement that works in the tutorial, however when I make it in my game it dosn't work =/

    Original:
    Player1 moved top - Set alterable value B to -32
    Player1 moved down - Set alterable value B to 32
    Player1 moved left - Set alterable value A to -32
    Player1 moved right - Set alterable value A to 32
    Alterable value A("Active")+ Alterable value B("Active")<>0

    Mine:
    Player1 moved top - Set alterable value B to -32
    Player1 moved down - Set alterable value B to 32
    Player1 moved left - Set alterable value A to -32
    Player1 moved right - Set alterable value A to 32
    Alterable value A("P1")+ Alterable value B("P1")<>0

    Active was changed to P1 due to the fact that the object that I wish to be playable is called P1.
    Do I need to edit the joystick controls? And if so, how?

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    Re: Why dosn't this work?

    Well here is suggestion (obviously). 1. Why not in the active's name try putting a space or some kind of unnoticeible character before the "P" in "P1" (i'm not completley sure this would work). 2. Replace the 1 with a lowercase "L" and pretend it is a 1 (cause it looks kindof like 1 (l)) 3. (NOT RECCOMENDED): Accept the fact that P1 doesn't work and give it a new name. 4.(This may or may not have been much help, but It may work, who knows?)

  3. #3
    Clickteam Clickteam
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    Re: Why dosn't this work?

    Did you try copying the object too and then renaming it? I'm pretty sure that it has nothing to do with the object's name.
    Working as fast as I can on Fusion 3

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