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Thread: Why fps is low?

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    Re: Why fps is low?

    Its 100% on your events, I have a scrolling game with 100 actives on screen the same time moving, pathfinding around and fighting each other and I have no fps issue. Make sure you use groups, do not loop events, try to avoid always for complex things other then center screen and fake mouse cursors and thats it. Group part of your code, disable it, and see if framerate increaese. Then narrow the event line in the group until you find the faulty programmed events.

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    Re: Why fps is low?

    Ok, thanks! I'll try to recode my frame!

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    Re: Why fps is low?

    Do not recode, but just put things that belong together into groups and disable them and see if it has an impact.

    The first thing I would do is make one large group, disable it and see if it impacts fps. So you know its not your events, maybe your actives are just to big. MMF2 is not the fastest when it comes to animating lots of huge actives. You could test HWA Beta and open your game in HWA and then change display to DX8/9 and see if the framerate increases.

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Why fps is low?

    Why don't you upload the file to the file archive so we can look at it?

    That's a good chance for us to make sure it 100% is the coding. If not we need to know what is causing this.

    Then if it is the coding, you get the help of experienced MMF2 users. I found when I was beginning that the people here helped a lot and I learned faster. I learned more in the past few months than I did the first 2 years when I didn't know there was a forum.

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    Re: Why fps is low?

    Quote Originally Posted by maVado
    Do not recode, but just put things that belong together into groups and disable them and see if it has an impact.

    The first thing I would do is make one large group, disable it and see if it impacts fps. So you know its not your events, maybe your actives are just to big. MMF2 is not the fastest when it comes to animating lots of huge actives. You could test HWA Beta and open your game in HWA and then change display to DX8/9 and see if the framerate increases.
    Yes, I realy have a few big animated active objects in my game(18x279 pixels and 16 frames in it's animation)...I use groups of events in my game(disable and enable them when it is needed)...Do you know when will 249 build(not beta)be enabled to download?

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    Re: Why fps is low?

    Quote Originally Posted by Eliyahu
    Why don't you upload the file to the file archive so we can look at it?
    No,thanks - my game is a confidential information before I finished it's development.
    p.s. I hope you understand my english!

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    Clickteam Clickteam
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    Re: Why fps is low?

    You could save a backup of your entire project, then try using HWA. Large games with many things in them can be slow, switching to HWA could speed it up. But take note - it is a BETA and could mess up your game! This is why you should make backups.
    Working as fast as I can on Fusion 3

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    Re: Why fps is low?

    Ok, thank you all for advices!

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    Re: Why fps is low?

    Quote Originally Posted by RealGameMaker
    ...Do you know when will 249 build(not beta)be enabled to download?
    I don't have any ETA but since Beta 5 was released a few days ago I think it should be somewhere within the next months.

    btw. Temporary increase the fps to 200 in the properties and run the game, see if the game can catch up with 200 and how slow it will get.

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    Re: Why fps is low?

    I tried many methods to increase the fps (optimizing events and active objects and other), but the fps is low from time to time.
    I have optimized version of my frame and I want to upload it, but I don't know how to do that and where is the file archive at all!

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