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Thread: SAVE GAME Object, Save all propriety object

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    SAVE GAME Object, Save all propriety object

    am becoming crazy, please a small help...

    I have created a program where I must be positioned some banners in any position of the screen. I must save the position of these objects and all of their ownerships on a file in my pc. Instead of using the function INI I have used the object SAVE GAME that it perfectly works, but I have WORK in only saving this thing in the memory and not on the file.
    Example:

    I have created a' active object that, when clik on this object, he creates a' other object that I can position in the screen. I can create so many objects with this object, but when reset MMF2 these objects disappear. I wanted that, when MMF2 sets out, it loads the position and all of propriety as you are been left the last time.

    I have tried with the function
    "save object to"my object" type to 0 memory

    and to load all that that has been saved at that time I have used this function:

    "setup my object from memory"

    This thing works well, but it works only if MMF2 is in execution. I wanted this lifesaving system on a file and since this object "save game" he can make this thing, I ask to you a small help example done with mmf2.
    I pray you, it is very important...thanks a lot and sorry for my english

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    Re: SAVE GAME Object, Save all propriety object

    The are examples already made in your "Multimedia Fusion 2\Examples\" folder. Find the ones for the save game object and look at them, they show how to save and load to/from a file.
    Working as fast as I can on Fusion 3

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    Re: SAVE GAME Object, Save all propriety object

    I don't find that example, I have only example that loads in the memory the position of the colored squares. I found the solution to save on the disk the file with SAVE GAME, but but I have not found the solution for loading him/it..

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    Re: SAVE GAME Object, Save all propriety object

    Have you try "Level Save Object" by Jaffob?
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=150436#Post1504 36

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    Re: SAVE GAME Object, Save all propriety object

    I have a demo version and to open that example, asks me a' object that I cannot install. Do you have a tutorial that explains how to save on disk the data and the position of objects with SAVE GAME?

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    Re: SAVE GAME Object, Save all propriety object

    I have found the result, I have made a lot of tests and I have now succeeded in saving and to load my objects but I have a great problem...

    I have inserted in the area of my program 10 objects active and when I go to setting on "SAVE GAME", to the opening of the program the saved values and the objects are loaded they are found as they had been positioned but this is only verified for the objects that are visible in the screen.


    Are not the objects that are created by other objects, considered, do you know why? the created object is a clone that is visible in the program and the parameters of this object they are memorized. Those of the created object no!!! why???

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    Re: SAVE GAME Object, Save all propriety object

    I think you have to save each object to memory and save the memory. You need to tell it to save each object separately.
    Working as fast as I can on Fusion 3

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    Re: SAVE GAME Object, Save all propriety object

    it is not this the problem, I have perhaps understood. I have saved in the memory 0 different objects and all these their objects they have correctly been loaded to the I begin level. All is saved inside a file and then to the I begin level he is loaded all the values of the objects.

    THIS SYSTEM IS WORKING:
    I have an active object "PIPPO" in the SCREEN program and anything I do to this object, everything is saved and loaded.

    THIS SYSTEM IS NOT WORKING:
    if me with this action:
    When press any key - - action: Create "PIPPO" in center screen,


    object "PIPPO" it is now in the screen of the program, but he is not saved in that position, perhaps because he has been created because if "PIPPO" it was in the screen, the file was loaded. Can I resolve this thing?

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    Re: SAVE GAME Object, Save all propriety object

    Like I said already. When you create it you have to add it to the memory!
    Working as fast as I can on Fusion 3

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    Re: SAVE GAME Object, Save all propriety object

    Ok, I have made this thing. the event that also creates ago the object the rescue of the object in the memory of "SAVE GAME" but doesn't nothing happen, could you can explain me which precise action and when I must launch her?

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