User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14

Thread: Debugging Console MMF 1.5 needed, no workaround

  1. #1
    No Products Registered

    Join Date
    Aug 2009
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Debugging Console MMF 1.5 needed, no workaround

    Hello all,

    I was a developer of MMF since 1.0 and have since tried to come back and use it. I was opening some old projects and found that I am missing many of the extensions that I used to use. So as a workaround, I took an extension from MMF 1.5 and made a copy for each missing extension. So I took say, fastloop and copied it and renamed it angleC.cox, ConsoleObj.cox, SliderBar.cox and put those into C:\Program Files (x86)\Multimedia Fusion Developer 2\Extensions\mmf1. This workaround has worked for every extension EXCEPT the Debugging Console object. It uses ConsoleObj.cox and even if that file exists, it won't load my game and says it is still missing. I tried renaming and MMF2 extension ConsoleObj2.mfx like it originally complains for to no avail. I figured there could be a naming conflict or something but I would like to know if there was a way I could open my old MMF 1.5 game in MMF2! Could I load with without an extension? Honestly, I always hated how you couldn't ignore that extension and I wish you could at least load the game and then resolve the conflicts later.

  2. #2
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Debugging Console MMF 1.5 needed, no workaround

    No, it specifically said you had to put the extensions from MMF1 and 1.5 in the exetnsions\MMF1\ folder. Renaming would seriously mess things up. After you put the extension files in the MMF1 folder, you can open up the old project files. You should replace the extensions with newer ones that do the same or similar thing.
    Working as fast as I can on Fusion 3

  3. #3
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
    Join Date
    Jun 2006
    Location
    Boston, MA, USA
    Posts
    4,044
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Debugging Console MMF 1.5 needed, no workaround

    Renaming/dummying files into the MMF1 folder has been suggested before and has worked for people in the past.

    The only reason I can think of why the same wouldn't work for that one extension is that it depends on an external DLL file (DMC2 also does this and is the cause of no end of problems) - though if you don't have that extension any more it's difficult to tell...

    I'm sure that this can somehow be opened, though.

  4. #4
    Clicker Multimedia Fusion 2 Developer
    Jax's Avatar
    Join Date
    Jul 2006
    Location
    UK
    Posts
    702
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Debugging Console MMF 1.5 needed, no workaround

    I have the same problem for kc1000gv. Has anybody got this to work?

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

    Join Date
    Jul 2006
    Posts
    1,027
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Debugging Console MMF 1.5 needed, no workaroun

    http://www.filedropper.com/extensions

    Includes originals for angleC.cox, ConsoleObj.cox, SliderBar.cox, and kc1000gv.cox. May not help though. :crazy:

  6. #6
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Posts
    6,773
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Debugging Console MMF 1.5 needed, no workaroun

    Maybe it's one of the VC runtimes?

    What you could do is rename another extension to ConsoleObj.cox and delete it quickly when you get it open!

  7. #7
    No Products Registered

    Join Date
    Aug 2009
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Debugging Console MMF 1.5 needed, no workaroun

    Wow Pkeod you are a lifesaver! It worked! You wouldn't happen to have

    dragdrop.cox
    drawline.cox
    gstrings.cox
    kcdialog.cox
    MOO2.cox
    powerapp.cox
    scrollbar.cox
    SSDL.cox

    would you? Man these old extensions are as priceless as antiques!

  8. #8
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Stephen's Avatar
    Join Date
    Aug 2008
    Location
    Montana
    Posts
    4,515
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Debugging Console MMF 1.5 needed, no workaroun

    Try here for some of the older ones.

    stephen1980
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


  9. #9
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Debugging Console MMF 1.5 needed, no workaroun

    dragdrop.cox
    drawline.cox
    gstrings.cox
    kcdialog.cox
    MOO2.cox
    powerapp.cox
    scrollbar.cox
    SSDL.cox
    Just FYI,
    -There is a Drag Object now.
    -You can easily draw a line with the Scale and Angle features of an active object.
    -You can use the String Parser 2 object.
    -There are SEVERAL objects for dialogues now.
    -MOO is for MMF2, but OINC is better, like, way better.
    -There is an extension called Power System Object that might be handy.
    -There is a new scroll bar object, along with a trackbar object too!
    -Not sure what this last extension is though. :|
    Working as fast as I can on Fusion 3

  10. #10
    Clicker Multimedia Fusion 2 Developer
    Jax's Avatar
    Join Date
    Jul 2006
    Location
    UK
    Posts
    702
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Debugging Console MMF 1.5 needed, no workaroun

    Thanks pk.

    There isn't an MMF2 port of kc1000gv is there? That'd really save me some effort...

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Need help with debugging.
    By Deaval in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 16th August 2010, 04:52 AM
  2. debugging help
    By pikzilla in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 5th June 2009, 12:57 AM
  3. Wait until console finished AND hide console
    By Krush_Brother in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 31st October 2008, 04:16 PM
  4. debugging help please
    By mobichan in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 17th June 2008, 07:08 PM
  5. [Request]: Debugging Console
    By MetalGeo in forum Extension Development
    Replies: 6
    Last Post: 15th October 2006, 05:37 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •